Post by TheMadHatter on Oct 2, 2012 17:55:50 GMT -5
Alright. Here we go.
Borderlands 2
Extra Wubs
At the title screen, press Up(2), Down(2), Left, Right, Left, Right, B, A, Start to unlock the "Extra Wubs" option at the "Gameplay" section of the "Options" menu. Note: Extra Wubs has no effect in the game.
True Vault Hunter mode
Successfully complete the game to unlock True Vault Hunter mode.
Duplicating weapons, items, and money
Start a co-op game with at least one other player. Stand next to another player, and initiate a trade. Give them the desired weapons/items/money you would like to duplicate. Then, immediately quit the game without saving by signing out of your profile, going to the dashboard, or resetting the system. Since the game did not save after you traded the weapons/items/money, you will still have them, and the other player you traded them to will also have them. The other player can then give you weapons/items/money while using the same method. Repeat this as many times as desired. Note: Do not trade items near an auto save point to prevent the game from accidentally saving while trading the items. -From: Psychotic Elf
Infinite Golden Keys
Note: This glitch requires two controllers, two accounts (any type), a USB flash drive, and Golden Key. First, copy the saved game file for the primary profile (player one) on which you would like to use a Golden Key but not lose it to the USB flash drive. It is recommended the saved game file last be saved in Sanctuary so you are near the Golden Loot chest when you load the saved game, making the process quicker. The second profile (player two) is only going to hold the items and must have their save game file and profile on a different storage device like the hard drive, but make sure it is not stored on the flash drive where the primary profile is stored for player one. Next, start the game, and choose to load from the flash drive where player one's profile was copied. Then, have player two join using a separate profile stored on a different storage device, making sure player one is the host. Once both players are in Sanctuary, remove the flash drive that player one's saved game was loaded from. You will then be prompted with a notification that further progress will not be saved unless you choose a new storage device. Do not choose a new storage device; just choose to continue. Then, have player one open the Golden Loot chest. The chest will contain two rare purple weapons, one rare purple rocket launcher, two rare purple shields, or two rare purple mods. Have player two grab the loot, and then have player two choose the "Save and Leave Game" option. Once player two has left the game, have player one quit the game without saving by signing out of your profile, going to the dashboard, or resetting the system. When player one's profile is loaded again, a Golden Key will not have been used. Load both profiles, have player two give player one all the loot, and save. Repeat this as many times as desired. Note: This glitch was done on an unpatched version of the game. You can delete all patches for the game by using the "Clear hard drive cache" code for the Xbox 360.
Note: This trick requires a Golden Key from a pre-order code. Using a second controller, sign a second player in to join your game. If you do not have a separate account, create any type of account. Then, have the second player open the Golden Loot chest in Sanctuary, and have player one grab the loot. It will not use the Golden Key the first player has. Then, create another account, and repeat this as many times as desired. Note: The loot will only be Level 7 unless the second player is at a level higher than Level 7.
Infinite Badass points
Since Badass points are assigned to your profile and not a specific saved game file, it is possible to get an unlimited number of Badass points easily. Create a new character and have a second player join the game as a guest on controller two. Stand in front of the guest character with your main character, and keep activating a trade with each other by pressing B. Trades count whether you actually trade anything or not. Simply activate "Trade" without actually offering anything to still have it count as a trade. Do this 50 times to get a total of 166 Badass points. Then, create a new character and repeat the process as many times as desired. You can delete all the unwanted created characters once you are finished using this trick. Note: You can also do this with dueling. Stand in front of the guest character with your main character, and start a duel. Win the duel, and repeat the process. Fifty duel victories will result in a total gain of 166 Badass points. This can be done even quicker by setting up the controller configuration so you can keep tapping [Melee/Attack] without changing your aim at the second player.
Infinite Eridium
In Three Horns Valley, go northwest on the map to the hideout where you fight the Bad Maw boss (the area is right next to the entrance to Bloodshot Stronghold. Kill Bad Maw, and pick up the Eridium he drops. Then, enter the Bloodshot Stronghold, and choose the "Save and Quit" option. Continue the game, return to Three Horns Valley, and kill Bad Maw again to get more Eridium. Repeat this as many times as desired. -From: deathmule
Halo 4
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Dawn (10 points): Completed mission 1 on any difficulty.
Requiem (10 points): Completed mission 2 on any difficulty.
Forerunner (10 points): Completed mission 3 on any difficulty.
Infinity (10 points): Completed mission 4 on any difficulty.
Reclaimer (10 points): Completed mission 5 on any difficulty.
Shutdown (10 points): Completed mission 6 on any difficulty.
Composer (10 points): Completed mission 7 on any difficulty.
Midnight (10 points): Completed mission 8 on any difficulty.
Wake Up, John (20 points): Completed the Campaign on Normal or harder.
I Need a Hero (40 points): Completed the Campaign on Heroic or harder.
The Legend of 117 (70 points): Completed the Campaign on Legendary difficulty.
Lone Wolf Legend (90 points): Completed the Campaign solo on Legendary difficulty.
Skullduggery (15 points): Completed any Campaign mission with 3 or more Skulls on Heroic or harder.
Bropocalypse (10 points): Completed any Campaign mission cooperatively on Heroic or harder.
Contact the Domain (10 points): Found a Terminal in the Campaign.
Terminus (50 points): Found all of the Terminals in the Campaign.
Digging up the Past (20 points): Found and accessed Chief's record in mission 1.
Midnight Launch (20 points): Got significant air in the Warthog at midnight in mission 2.
This is my Rifle, This is my Gun (20 points): Carried a UNSC weapon all the way through mission 3 on Heroic or harder.
Bros to the Close (20 points): Completed mission 4 without one preventable Marine death on Heroic or harder.
Mortardom (20 points): Hijacked a Wraith and used it to kill at least four enemy Wraiths in mission 5 on Heroic or harder.
Explore the Floor (20 points): Tricked or forced a Hunter to fall to his demise in mission 6.
Give Him the Stick (20 points): Took out both Hunters using only the Sticky Detonator in mission 7.
Chief, Smash! (20 points): Killed 3 Crawlers in one hit with the Gravity Hammer in mission 8.
Not Some Recruit Anymore (15 points): Ranked up your Spartan-IV to SR-5.
Movin' On Up (25 points): Ranked up your Spartan-IV to SR-20.
I <3 Red vs Blue (15 points): Won 5 War Games matchmaking matches.
Hanging on the Combat Deck (30 points): Won 20 War Games matchmaking matches.
Operation Completion (15 points): Completed a Spartan Ops Mission on any difficulty.
A Legendary Episode (40 points): Completed all chapters in Spartan Ops Episode 1 on Legendary difficulty.
Dedicated to Crimson (80 points): Completed all chapters in the first 5 episodes of Spartan Ops on any difficulty.
Crimson Alone (20 points): Completed a Spartan Ops chapter solo on Legendary.
Roses vs Violets (20 points): Found one of the RvB Easter Eggs in Spartan Ops.
No One Left Behind (20 points): Saved at least one Marine in Chapter 3 of Episode 2 of Spartan Ops on Heroic or harder.
Knight in White Assassination (20 points): Assassinated a Knight in any Spartan Ops mission.
What Power Outage? (20 points): Completed Chapter 4, Episode 5 of Spartan Ops without losing a generator on Heroic or harder.
No Easy Way Out (20 points): In Ch 1, Ep 5 of Spartan Ops survived the enemy assault during the defense on Normal or harder.
The Challenged (10 points): Completed a Challenge.
The Challenger (20 points): Completed 25 Challenges.
Armorer (5 points): Changed your Spartan's armor in the Spartan Armor card.
Badge (5 points): Changed your Emblem in the Spartan ID card.
PWND (5 points): Changed your Service Tag in the Spartan ID card.
What a Poser! (5 points): Changed your Spartan's pose in the Spartan ID card.
The Cartographer (5 points): Created and saved a Custom Map in Forge.
Game Changer (5 points): Created and saved a Custom Game type in War Games.
Snapshot! (5 points): Saved a Screenshot from the Theater.
The Director (5 points): Saved a Film Clip from the Theater.
Sharing is Caring (5 points): Uploaded a File to your File Share.
Bromageddon (40 points): Completed the Campaign cooperatively on Heroic or harder.
Resident Evil 6
Unlockables
Successfully complete the indicated task to unlock the corresponding bonus:
Ada's story campaign: Successfully complete all three default campaigns.
Eight skill arrangements (three skills per arrangement) for use any time in Campaign mode: Successfully complete one campaign.
Infinite ammo for a specific weapon purchasable for skill slot (all eight are unlocked): Successfully complete all four story campaigns.
Mining The Depths map in Mercenaries mode: Successfully complete all three default campaigns.
Play as Ada in Mercenaries mode: Successfully complete Ada's campaign.
Steel Beast map in Mercenaries mode: Successfully complete two campaigns.
Quicker reloading
You can make a weapon's reloading animation shorter by quickly selecting an item (grenade, remote mine, first aid spray), and then switching back to your weapon. Alternately, press [Fire] (without aiming) to perform a gun-butt with the weapon and complete the magazine reload; however, this make your character do the gun-butt animation. This, and other actions (taking cover, diving, etc.), may be faster or slower than weapon switching, but will depend on the situation you are in. These methods allow you to cut down the animation delay periods for certain weapons (notably the grenade launcher), letting you shoot the weapon a few moments earlier. However, these tricks do not apply to weapons with manual actions, such as the six-shot sniper rifle, regular shotgun, Piers' Anti-Material Rifle, etc.
Hidden Serpent emblem locations
Search the indicated locations in the listed character's campaign to find all 80 hidden Serpent emblems:
Ada
Chapter 1
Emblem 1: While following your objective, you will reach a small set of steps leading up to a room with bunks on the right. Look at the top bunk to find an emblem.
Emblem 2: After entering a room with a large turbine, you will need to circle around it to progress. Instead of circling around it, look behind the pillar in the back left corner to find an emblem.
Emblem 3: After climbing up a ladder to reach a new tube-shaped hallway, look left for a small crawlspace. Crawl through it, and turn left ahead to see another ladder leading up. Do not go up yet; instead, shoot the emblem just to the right of the ladder.
Emblem 4: In the sinking sub turned sideways, run forward and jump the sideways door, then turn around to find an emblem.
Chapter 2
Emblem 5: Early in the chapter, you will need to interact with an open grave leading down. Instead of going down, go behind the gravestone to find an emblem.
Emblem 6: After jumping down into the underground area through a narrow hole, instead of continuing through the lit double doors, turn around to find an emblem in the upper right corner.
Emblem 7: After leaving an elevator, turn left, and slide under a low gate. Continue left until you find a lowered area full of water. Turn right, and look at the metal bars to see an emblem.
Emblem 8: After dropping down into a tunnel full of water, turn around to find an emblem.
Chapter 3
Emblem 9: Enter the market, and look in the shops on the left. At the last one, you will see a display with hanging belts. An emblem is sitting on top of it.
Emblem 10: On the other side of the barricade at the end of the market, you will see a burning van. Continue forward, and look right to see a burning shop. Go towards it, then backtrack around to the back end of the burning van to find an emblem.
Emblem 12: On top of the bus, you will be attacked by enemies. Eventually, the bus will come to a halt at a large metal fence. Look down and left ahead through the fence to see an emblem.
Emblem 12: You will eventually reach an open door into a building from the alley. You will enter a stairwell, with stairs leading up on your left. Instead of going up, look right and down to find an emblem behind a crate.
Chapter 4
Emblem 13: On the ship, after dodging spotlights and going up to a higher platform, immediately turn left to find an emblem.
Emblem 14: Once you need to ride an elevator in a hallway with lockers, check the lockers to your left before riding the elevator to find an emblem.
Emblem 15: After a cutscene, you will appear in front of a hatch leading below. Look left of the hatch to find an emblem.
Emblem 16: Deep inside the ship, a fleshy face will block your path ahead. Look for a blocked doorway to find an emblem inside the inaccessible room, in the back right corner.
Chapter 5
Emblem 17: As the chapter begins, look down and left to find an empty crashed truck on the road with an emblem inside.
Emblem 18: Continuing forward, and you will be attacked by another helicopter. In this area, you can find an emblem over a sign hanging off the side of the central blue building.
Emblem 19: After saving some innocent people, you will be required to help a second group of people. Look at the glass roof left and below where the civilians are to find an emblem.
Emblem 20: On the crane overlooking the helipad, look right instead of left at the dark building across. Zoom in with a sniper rifle to see an emblem ahead, laying flat on the rooftop.
Chris
Chapter 1
Emblem 1: After getting off the streets, you will enter a building with hanging pigs. An emblem is on one of the shelves against the back wall.
Emblem 2: After fighting enemies coming from a garage, go into the storage room. Destroy the crates inside to find an emblem in the back corner.
Emblem 3: After climbing up the roof, look off into the distance for an unfinished building with green plastic tarps and rebar sticking out of it. Sticking from a single bar above the structure is an emblem.
Emblem 4: Inside the building on the sixth floor, you can see a lit area in the center of the room. Do not leave yet; instead, look behind the meat to find an emblem.
Chapter 2
Emblem 5: Start the chapter as Piers, then run to the back of the area after Finn joins you. Run past your allies to the far back, where there is an opening in the container. Position yourself so you can see inside to find an emblem on the right corner.
Emblem 6: When you split up, turn right, and look near the front of the bridge. Underneath and around the supports is an emblem.
Emblem 7: After entering the mansion, loop around to reach the hallway behind the stairs to find an emblem.
Emblem 8: Once you find Ada, she will try to lead you further into the chapter. Check behind the wall to find an alcove at the back of the room with the bloody hospital beds. An emblem is in the top right corner.
Chapter 3
Emblem 9: After leaving the playground, turn left, and cross the street. An emblem is on some boxes in the back corner, across the street and left of the playground exit.
Emblem 10: Inside the home with the gambling table, turn and enter the bedroom with the lit television. Turn right to find an emblem on the lower bunk.
Emblem 11: On the boat, look up to find a haphazard construction site with an emblem. Make sure to take cover, and use a sniper rifle to see it.
Emblem 12: During the driving sequence, you will be cornered by enemy vehicles in a dark parking garage. Beyond the enemies is an emblem inside the bus.
Chapter 4
Emblem 13: At the Hangars, circle around to the back of one of the large helicopters to find an emblem inside the cockpit, on the left side.
Emblem 14: After leaving the control room and climbing up the ladder, you will enter a stairwell. Run to the base of the stairs, and look through the steps to find an emblem.
Emblem 15: When you reach the deck of the ship, look slightly right to see a boat in the distance shining a light toward you. Look above the boat with a sniper rifle zoomed-in to see an emblem.
Emblem 16: While playing as Piers, at the end of the chapter you will be on a time limit. After getting past the first obstruction, you will slide over cover. Turn right, and look down for a propped-up wheel. Inside the wheel is an emblem.
Chapter 5
Emblem 17: Down in the dark maintenance tunnel, you will crawl underneath a stopped fan to proceed through the chapter. There is an easy to spot emblem ahead.
Emblem 18: After leaving the room with the gatling turret and using the elevator, you will need to open the next door cooperatively. Inside, enemies will attack. After killing them, look up and right from the entrance door to find an emblem.
Emblem 19: Inside the tube system, continue through it, and look down to find an emblem beneath the walkway.
Emblem 20: Just after finding the previous emblem, you will open a door cooperatively and be ambushed. You will need to break through several obstructions while escaping. After two obstructions, you can find an emblem on the pathway.
Skylanders: Giants
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Rumbletown Ranger (10 points): Complete Chapter 3.
Skystones Superstar (10 points): Complete Chapter 4.
Glacier Great (10 points): Complete Chapter 5.
Vault Victor (10 points): Complete Chapter 6.
Wilikin Winner (10 points): Complete Chapter 7.
Security Breacher (10 points): Complete Chapter 8.
King of the Castle (10 points): Complete Chapter 9.
Sky Survivor (10 points): Complete Chapter 10.
Drill-X Defeator (10 points): Complete Chapter 11.
Molekin Liberator (10 points): Complete Chapter 12.
Trial Taker (10 points): Complete Chapter 13.
Copter Captain (10 points): Complete Chapter 14.
Arkus Adventurer (10 points): Complete Chapter 15.
Savior of Skylands! (150 points): Complete the Story Mode by recovering the Iron Fist of Arkus and defeating Kaos on any difficulty.
Nightmare Avenger (100 points): Complete the Story Mode on Nightmare difficulty.
Completionist (40 points): Earn 3 Stars on any Adventure Level.
Elemental Explorer (10 points): Unlock your first Elemental area.
A New Hero (10 points): Complete 1 Heroic Challenge.
1 and 0 (10 points): Complete your first arena challenge.
Great Gladiator! (100 points): Complete all 21 Arena Challenges.
Elemental Enthusiast (10 points): Chapter 1 - Open all the Elemental areas.
Chain Champ (10 points): Chapter 2 - Complete the Chain Pull Feat of Strength.
Log Lifter (10 points): Chapter 3 - Complete the Log Lift Feat of Strength.
Skystone Sampler (10 points): Chapter 4 - Collect all of the Skystones.
Snowman Slammer (10 points): Chapter 5 - Destroy 7 snowmen.
Autogyro Pyrotechnician (10 points): Chapter 6 - Destroy all the Arkeyan Autogyros.
Talker in a Strange Land (40 points): Chapter 7 - Talk to all of the Wilikins.
Cannon Confounder (10 points): Chapter 8 - Complete the level without getting directly hit by a cannon.
Kaos Buster (10 points): Chapter 9 - Destroy 10 Kaos Bust Statues.
Mine Menace (10 points): Chapter 10 - Shoot down 10 mines.
Pipe Petard (10 points): Chapter 11 - Damage Drill-X by throwing a pipe at him.
Hut Wrecker (10 points): Chapter 12 - Destroy 3 enemy huts with boulders Giants can lift.
Column Crusher (10 points): Chapter 13 - Destroy all the columns in the second trial.
Pedal to the Metal (40 points): Chapter 14 - Collect all 16 speed boosts in "The Long Hall" section.
Freebot Isn't Free (10 points): Chapter 15 - Defeat Freebot in a game of Skystones.
Keepin' Cool (10 points): Chapter 16 - Complete the chapter without taking damage from fire traps.
Skystones Strategist (20 points): SkyStones - Capture 2 stones with 1 single stone.
Clean Jersey (10 points): Don't take any damage from Kaos' rockets during the mini-game on the Dread-Yacht.
Soul Surfer (20 points): Collect soul gems for Tree Rex and Jet-Vac.
Seeker Adept (20 points): Collect 10 Legendary Ship Parts.
Hint Scholar (20 points): Collect 10 Story Scrolls.
Fashionista (20 points): Collect 10 Hats.
To the Max (40 points): Level up any Skylander to level 15.
Upgrade Uniter (40 points): Purchase all upgrades for any one Skylander.
Spend That Loot! (40 points): Amass 65,000 Treasure with any one Skylander.
Thats all for now! If you want to add anymore, put it down below!
Your Admin,
TheMadHatter
Borderlands 2
Extra Wubs
At the title screen, press Up(2), Down(2), Left, Right, Left, Right, B, A, Start to unlock the "Extra Wubs" option at the "Gameplay" section of the "Options" menu. Note: Extra Wubs has no effect in the game.
True Vault Hunter mode
Successfully complete the game to unlock True Vault Hunter mode.
Duplicating weapons, items, and money
Start a co-op game with at least one other player. Stand next to another player, and initiate a trade. Give them the desired weapons/items/money you would like to duplicate. Then, immediately quit the game without saving by signing out of your profile, going to the dashboard, or resetting the system. Since the game did not save after you traded the weapons/items/money, you will still have them, and the other player you traded them to will also have them. The other player can then give you weapons/items/money while using the same method. Repeat this as many times as desired. Note: Do not trade items near an auto save point to prevent the game from accidentally saving while trading the items. -From: Psychotic Elf
Infinite Golden Keys
Note: This glitch requires two controllers, two accounts (any type), a USB flash drive, and Golden Key. First, copy the saved game file for the primary profile (player one) on which you would like to use a Golden Key but not lose it to the USB flash drive. It is recommended the saved game file last be saved in Sanctuary so you are near the Golden Loot chest when you load the saved game, making the process quicker. The second profile (player two) is only going to hold the items and must have their save game file and profile on a different storage device like the hard drive, but make sure it is not stored on the flash drive where the primary profile is stored for player one. Next, start the game, and choose to load from the flash drive where player one's profile was copied. Then, have player two join using a separate profile stored on a different storage device, making sure player one is the host. Once both players are in Sanctuary, remove the flash drive that player one's saved game was loaded from. You will then be prompted with a notification that further progress will not be saved unless you choose a new storage device. Do not choose a new storage device; just choose to continue. Then, have player one open the Golden Loot chest. The chest will contain two rare purple weapons, one rare purple rocket launcher, two rare purple shields, or two rare purple mods. Have player two grab the loot, and then have player two choose the "Save and Leave Game" option. Once player two has left the game, have player one quit the game without saving by signing out of your profile, going to the dashboard, or resetting the system. When player one's profile is loaded again, a Golden Key will not have been used. Load both profiles, have player two give player one all the loot, and save. Repeat this as many times as desired. Note: This glitch was done on an unpatched version of the game. You can delete all patches for the game by using the "Clear hard drive cache" code for the Xbox 360.
Note: This trick requires a Golden Key from a pre-order code. Using a second controller, sign a second player in to join your game. If you do not have a separate account, create any type of account. Then, have the second player open the Golden Loot chest in Sanctuary, and have player one grab the loot. It will not use the Golden Key the first player has. Then, create another account, and repeat this as many times as desired. Note: The loot will only be Level 7 unless the second player is at a level higher than Level 7.
Infinite Badass points
Since Badass points are assigned to your profile and not a specific saved game file, it is possible to get an unlimited number of Badass points easily. Create a new character and have a second player join the game as a guest on controller two. Stand in front of the guest character with your main character, and keep activating a trade with each other by pressing B. Trades count whether you actually trade anything or not. Simply activate "Trade" without actually offering anything to still have it count as a trade. Do this 50 times to get a total of 166 Badass points. Then, create a new character and repeat the process as many times as desired. You can delete all the unwanted created characters once you are finished using this trick. Note: You can also do this with dueling. Stand in front of the guest character with your main character, and start a duel. Win the duel, and repeat the process. Fifty duel victories will result in a total gain of 166 Badass points. This can be done even quicker by setting up the controller configuration so you can keep tapping [Melee/Attack] without changing your aim at the second player.
Infinite Eridium
In Three Horns Valley, go northwest on the map to the hideout where you fight the Bad Maw boss (the area is right next to the entrance to Bloodshot Stronghold. Kill Bad Maw, and pick up the Eridium he drops. Then, enter the Bloodshot Stronghold, and choose the "Save and Quit" option. Continue the game, return to Three Horns Valley, and kill Bad Maw again to get more Eridium. Repeat this as many times as desired. -From: deathmule
Halo 4
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Dawn (10 points): Completed mission 1 on any difficulty.
Requiem (10 points): Completed mission 2 on any difficulty.
Forerunner (10 points): Completed mission 3 on any difficulty.
Infinity (10 points): Completed mission 4 on any difficulty.
Reclaimer (10 points): Completed mission 5 on any difficulty.
Shutdown (10 points): Completed mission 6 on any difficulty.
Composer (10 points): Completed mission 7 on any difficulty.
Midnight (10 points): Completed mission 8 on any difficulty.
Wake Up, John (20 points): Completed the Campaign on Normal or harder.
I Need a Hero (40 points): Completed the Campaign on Heroic or harder.
The Legend of 117 (70 points): Completed the Campaign on Legendary difficulty.
Lone Wolf Legend (90 points): Completed the Campaign solo on Legendary difficulty.
Skullduggery (15 points): Completed any Campaign mission with 3 or more Skulls on Heroic or harder.
Bropocalypse (10 points): Completed any Campaign mission cooperatively on Heroic or harder.
Contact the Domain (10 points): Found a Terminal in the Campaign.
Terminus (50 points): Found all of the Terminals in the Campaign.
Digging up the Past (20 points): Found and accessed Chief's record in mission 1.
Midnight Launch (20 points): Got significant air in the Warthog at midnight in mission 2.
This is my Rifle, This is my Gun (20 points): Carried a UNSC weapon all the way through mission 3 on Heroic or harder.
Bros to the Close (20 points): Completed mission 4 without one preventable Marine death on Heroic or harder.
Mortardom (20 points): Hijacked a Wraith and used it to kill at least four enemy Wraiths in mission 5 on Heroic or harder.
Explore the Floor (20 points): Tricked or forced a Hunter to fall to his demise in mission 6.
Give Him the Stick (20 points): Took out both Hunters using only the Sticky Detonator in mission 7.
Chief, Smash! (20 points): Killed 3 Crawlers in one hit with the Gravity Hammer in mission 8.
Not Some Recruit Anymore (15 points): Ranked up your Spartan-IV to SR-5.
Movin' On Up (25 points): Ranked up your Spartan-IV to SR-20.
I <3 Red vs Blue (15 points): Won 5 War Games matchmaking matches.
Hanging on the Combat Deck (30 points): Won 20 War Games matchmaking matches.
Operation Completion (15 points): Completed a Spartan Ops Mission on any difficulty.
A Legendary Episode (40 points): Completed all chapters in Spartan Ops Episode 1 on Legendary difficulty.
Dedicated to Crimson (80 points): Completed all chapters in the first 5 episodes of Spartan Ops on any difficulty.
Crimson Alone (20 points): Completed a Spartan Ops chapter solo on Legendary.
Roses vs Violets (20 points): Found one of the RvB Easter Eggs in Spartan Ops.
No One Left Behind (20 points): Saved at least one Marine in Chapter 3 of Episode 2 of Spartan Ops on Heroic or harder.
Knight in White Assassination (20 points): Assassinated a Knight in any Spartan Ops mission.
What Power Outage? (20 points): Completed Chapter 4, Episode 5 of Spartan Ops without losing a generator on Heroic or harder.
No Easy Way Out (20 points): In Ch 1, Ep 5 of Spartan Ops survived the enemy assault during the defense on Normal or harder.
The Challenged (10 points): Completed a Challenge.
The Challenger (20 points): Completed 25 Challenges.
Armorer (5 points): Changed your Spartan's armor in the Spartan Armor card.
Badge (5 points): Changed your Emblem in the Spartan ID card.
PWND (5 points): Changed your Service Tag in the Spartan ID card.
What a Poser! (5 points): Changed your Spartan's pose in the Spartan ID card.
The Cartographer (5 points): Created and saved a Custom Map in Forge.
Game Changer (5 points): Created and saved a Custom Game type in War Games.
Snapshot! (5 points): Saved a Screenshot from the Theater.
The Director (5 points): Saved a Film Clip from the Theater.
Sharing is Caring (5 points): Uploaded a File to your File Share.
Bromageddon (40 points): Completed the Campaign cooperatively on Heroic or harder.
Resident Evil 6
Unlockables
Successfully complete the indicated task to unlock the corresponding bonus:
Ada's story campaign: Successfully complete all three default campaigns.
Eight skill arrangements (three skills per arrangement) for use any time in Campaign mode: Successfully complete one campaign.
Infinite ammo for a specific weapon purchasable for skill slot (all eight are unlocked): Successfully complete all four story campaigns.
Mining The Depths map in Mercenaries mode: Successfully complete all three default campaigns.
Play as Ada in Mercenaries mode: Successfully complete Ada's campaign.
Steel Beast map in Mercenaries mode: Successfully complete two campaigns.
Quicker reloading
You can make a weapon's reloading animation shorter by quickly selecting an item (grenade, remote mine, first aid spray), and then switching back to your weapon. Alternately, press [Fire] (without aiming) to perform a gun-butt with the weapon and complete the magazine reload; however, this make your character do the gun-butt animation. This, and other actions (taking cover, diving, etc.), may be faster or slower than weapon switching, but will depend on the situation you are in. These methods allow you to cut down the animation delay periods for certain weapons (notably the grenade launcher), letting you shoot the weapon a few moments earlier. However, these tricks do not apply to weapons with manual actions, such as the six-shot sniper rifle, regular shotgun, Piers' Anti-Material Rifle, etc.
Hidden Serpent emblem locations
Search the indicated locations in the listed character's campaign to find all 80 hidden Serpent emblems:
Ada
Chapter 1
Emblem 1: While following your objective, you will reach a small set of steps leading up to a room with bunks on the right. Look at the top bunk to find an emblem.
Emblem 2: After entering a room with a large turbine, you will need to circle around it to progress. Instead of circling around it, look behind the pillar in the back left corner to find an emblem.
Emblem 3: After climbing up a ladder to reach a new tube-shaped hallway, look left for a small crawlspace. Crawl through it, and turn left ahead to see another ladder leading up. Do not go up yet; instead, shoot the emblem just to the right of the ladder.
Emblem 4: In the sinking sub turned sideways, run forward and jump the sideways door, then turn around to find an emblem.
Chapter 2
Emblem 5: Early in the chapter, you will need to interact with an open grave leading down. Instead of going down, go behind the gravestone to find an emblem.
Emblem 6: After jumping down into the underground area through a narrow hole, instead of continuing through the lit double doors, turn around to find an emblem in the upper right corner.
Emblem 7: After leaving an elevator, turn left, and slide under a low gate. Continue left until you find a lowered area full of water. Turn right, and look at the metal bars to see an emblem.
Emblem 8: After dropping down into a tunnel full of water, turn around to find an emblem.
Chapter 3
Emblem 9: Enter the market, and look in the shops on the left. At the last one, you will see a display with hanging belts. An emblem is sitting on top of it.
Emblem 10: On the other side of the barricade at the end of the market, you will see a burning van. Continue forward, and look right to see a burning shop. Go towards it, then backtrack around to the back end of the burning van to find an emblem.
Emblem 12: On top of the bus, you will be attacked by enemies. Eventually, the bus will come to a halt at a large metal fence. Look down and left ahead through the fence to see an emblem.
Emblem 12: You will eventually reach an open door into a building from the alley. You will enter a stairwell, with stairs leading up on your left. Instead of going up, look right and down to find an emblem behind a crate.
Chapter 4
Emblem 13: On the ship, after dodging spotlights and going up to a higher platform, immediately turn left to find an emblem.
Emblem 14: Once you need to ride an elevator in a hallway with lockers, check the lockers to your left before riding the elevator to find an emblem.
Emblem 15: After a cutscene, you will appear in front of a hatch leading below. Look left of the hatch to find an emblem.
Emblem 16: Deep inside the ship, a fleshy face will block your path ahead. Look for a blocked doorway to find an emblem inside the inaccessible room, in the back right corner.
Chapter 5
Emblem 17: As the chapter begins, look down and left to find an empty crashed truck on the road with an emblem inside.
Emblem 18: Continuing forward, and you will be attacked by another helicopter. In this area, you can find an emblem over a sign hanging off the side of the central blue building.
Emblem 19: After saving some innocent people, you will be required to help a second group of people. Look at the glass roof left and below where the civilians are to find an emblem.
Emblem 20: On the crane overlooking the helipad, look right instead of left at the dark building across. Zoom in with a sniper rifle to see an emblem ahead, laying flat on the rooftop.
Chris
Chapter 1
Emblem 1: After getting off the streets, you will enter a building with hanging pigs. An emblem is on one of the shelves against the back wall.
Emblem 2: After fighting enemies coming from a garage, go into the storage room. Destroy the crates inside to find an emblem in the back corner.
Emblem 3: After climbing up the roof, look off into the distance for an unfinished building with green plastic tarps and rebar sticking out of it. Sticking from a single bar above the structure is an emblem.
Emblem 4: Inside the building on the sixth floor, you can see a lit area in the center of the room. Do not leave yet; instead, look behind the meat to find an emblem.
Chapter 2
Emblem 5: Start the chapter as Piers, then run to the back of the area after Finn joins you. Run past your allies to the far back, where there is an opening in the container. Position yourself so you can see inside to find an emblem on the right corner.
Emblem 6: When you split up, turn right, and look near the front of the bridge. Underneath and around the supports is an emblem.
Emblem 7: After entering the mansion, loop around to reach the hallway behind the stairs to find an emblem.
Emblem 8: Once you find Ada, she will try to lead you further into the chapter. Check behind the wall to find an alcove at the back of the room with the bloody hospital beds. An emblem is in the top right corner.
Chapter 3
Emblem 9: After leaving the playground, turn left, and cross the street. An emblem is on some boxes in the back corner, across the street and left of the playground exit.
Emblem 10: Inside the home with the gambling table, turn and enter the bedroom with the lit television. Turn right to find an emblem on the lower bunk.
Emblem 11: On the boat, look up to find a haphazard construction site with an emblem. Make sure to take cover, and use a sniper rifle to see it.
Emblem 12: During the driving sequence, you will be cornered by enemy vehicles in a dark parking garage. Beyond the enemies is an emblem inside the bus.
Chapter 4
Emblem 13: At the Hangars, circle around to the back of one of the large helicopters to find an emblem inside the cockpit, on the left side.
Emblem 14: After leaving the control room and climbing up the ladder, you will enter a stairwell. Run to the base of the stairs, and look through the steps to find an emblem.
Emblem 15: When you reach the deck of the ship, look slightly right to see a boat in the distance shining a light toward you. Look above the boat with a sniper rifle zoomed-in to see an emblem.
Emblem 16: While playing as Piers, at the end of the chapter you will be on a time limit. After getting past the first obstruction, you will slide over cover. Turn right, and look down for a propped-up wheel. Inside the wheel is an emblem.
Chapter 5
Emblem 17: Down in the dark maintenance tunnel, you will crawl underneath a stopped fan to proceed through the chapter. There is an easy to spot emblem ahead.
Emblem 18: After leaving the room with the gatling turret and using the elevator, you will need to open the next door cooperatively. Inside, enemies will attack. After killing them, look up and right from the entrance door to find an emblem.
Emblem 19: Inside the tube system, continue through it, and look down to find an emblem beneath the walkway.
Emblem 20: Just after finding the previous emblem, you will open a door cooperatively and be ambushed. You will need to break through several obstructions while escaping. After two obstructions, you can find an emblem on the pathway.
Skylanders: Giants
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Rumbletown Ranger (10 points): Complete Chapter 3.
Skystones Superstar (10 points): Complete Chapter 4.
Glacier Great (10 points): Complete Chapter 5.
Vault Victor (10 points): Complete Chapter 6.
Wilikin Winner (10 points): Complete Chapter 7.
Security Breacher (10 points): Complete Chapter 8.
King of the Castle (10 points): Complete Chapter 9.
Sky Survivor (10 points): Complete Chapter 10.
Drill-X Defeator (10 points): Complete Chapter 11.
Molekin Liberator (10 points): Complete Chapter 12.
Trial Taker (10 points): Complete Chapter 13.
Copter Captain (10 points): Complete Chapter 14.
Arkus Adventurer (10 points): Complete Chapter 15.
Savior of Skylands! (150 points): Complete the Story Mode by recovering the Iron Fist of Arkus and defeating Kaos on any difficulty.
Nightmare Avenger (100 points): Complete the Story Mode on Nightmare difficulty.
Completionist (40 points): Earn 3 Stars on any Adventure Level.
Elemental Explorer (10 points): Unlock your first Elemental area.
A New Hero (10 points): Complete 1 Heroic Challenge.
1 and 0 (10 points): Complete your first arena challenge.
Great Gladiator! (100 points): Complete all 21 Arena Challenges.
Elemental Enthusiast (10 points): Chapter 1 - Open all the Elemental areas.
Chain Champ (10 points): Chapter 2 - Complete the Chain Pull Feat of Strength.
Log Lifter (10 points): Chapter 3 - Complete the Log Lift Feat of Strength.
Skystone Sampler (10 points): Chapter 4 - Collect all of the Skystones.
Snowman Slammer (10 points): Chapter 5 - Destroy 7 snowmen.
Autogyro Pyrotechnician (10 points): Chapter 6 - Destroy all the Arkeyan Autogyros.
Talker in a Strange Land (40 points): Chapter 7 - Talk to all of the Wilikins.
Cannon Confounder (10 points): Chapter 8 - Complete the level without getting directly hit by a cannon.
Kaos Buster (10 points): Chapter 9 - Destroy 10 Kaos Bust Statues.
Mine Menace (10 points): Chapter 10 - Shoot down 10 mines.
Pipe Petard (10 points): Chapter 11 - Damage Drill-X by throwing a pipe at him.
Hut Wrecker (10 points): Chapter 12 - Destroy 3 enemy huts with boulders Giants can lift.
Column Crusher (10 points): Chapter 13 - Destroy all the columns in the second trial.
Pedal to the Metal (40 points): Chapter 14 - Collect all 16 speed boosts in "The Long Hall" section.
Freebot Isn't Free (10 points): Chapter 15 - Defeat Freebot in a game of Skystones.
Keepin' Cool (10 points): Chapter 16 - Complete the chapter without taking damage from fire traps.
Skystones Strategist (20 points): SkyStones - Capture 2 stones with 1 single stone.
Clean Jersey (10 points): Don't take any damage from Kaos' rockets during the mini-game on the Dread-Yacht.
Soul Surfer (20 points): Collect soul gems for Tree Rex and Jet-Vac.
Seeker Adept (20 points): Collect 10 Legendary Ship Parts.
Hint Scholar (20 points): Collect 10 Story Scrolls.
Fashionista (20 points): Collect 10 Hats.
To the Max (40 points): Level up any Skylander to level 15.
Upgrade Uniter (40 points): Purchase all upgrades for any one Skylander.
Spend That Loot! (40 points): Amass 65,000 Treasure with any one Skylander.
Thats all for now! If you want to add anymore, put it down below!
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TheMadHatter